Cutthroat Caverns (2007)
Czas gry: 90
Min. wiek: 12
Gracze: 3 - 6
Wydawca: Smirk & Dagger Games, IELLO
Projektanci: Curt Covert
Artyści: Bruno Krippahl, Henri Härkönen, Noel Hill, Justin Brunetto, Morgan Rashand, Mats Holmgren, Steve Messenger, Paul Adam, Ian Field-Richards, Chad Savage, Loïc Muzy, Adam Vehige, Eric R. Martin, Curt Covert, Tim Wollweber, Mark Jernstrom, William Teo
Mechaniki: Semi-Cooperative Game, Kill Steal, Take That, Hand Management, Player Elimination, Simultaneous Action Selection
Min. wiek: 12
Gracze: 3 - 6
Wydawca: Smirk & Dagger Games, IELLO
Projektanci: Curt Covert
Artyści: Bruno Krippahl, Henri Härkönen, Noel Hill, Justin Brunetto, Morgan Rashand, Mats Holmgren, Steve Messenger, Paul Adam, Ian Field-Richards, Chad Savage, Loïc Muzy, Adam Vehige, Eric R. Martin, Curt Covert, Tim Wollweber, Mark Jernstrom, William Teo
Mechaniki: Semi-Cooperative Game, Kill Steal, Take That, Hand Management, Player Elimination, Simultaneous Action Selection
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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