13 Dead End Drive (1993)
Speeltijd: 45
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: MB Juegos, Majora, Winning Moves Games (USA), Lansay, MB Spellen, MB Jeux, Parker Spiele, MB Giochi, Ideal Board Games, Milton Bradley, MB spil (Danish), MB peli, Bizak, Hasbro, MB Spiele, Parker Brothers
Ontwerpers: David Wyman, Michael Marra
Kunstenaars: Michael Gray, Andrew S. Berton
Mechanismen: Take That, Roll / Spin and Move, Grid Movement
Min. Leeftijd: 9
Spelers: 2 - 4
Uitgever: MB Juegos, Majora, Winning Moves Games (USA), Lansay, MB Spellen, MB Jeux, Parker Spiele, MB Giochi, Ideal Board Games, Milton Bradley, MB spil (Danish), MB peli, Bizak, Hasbro, MB Spiele, Parker Brothers
Ontwerpers: David Wyman, Michael Marra
Kunstenaars: Michael Gray, Andrew S. Berton
Mechanismen: Take That, Roll / Spin and Move, Grid Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Het spel werd ook onder deze namen uitgebracht:
Tante Agathes Testamente ,
Agathas letzter Wille ,
L'erede misterioso ,
Zsákutca 13 ,
הירושה בטירה המסתורית ,
La Herencia de Tía Agata ,
A Herança da Tia Ágata ,
Κληρονόμων 13 ,
La Course à l'Héritage ,
La herencia de la Tía Agata ,
13 rue Dead End Drive ,
Faster Agathas testamente ,
Kalmankuja 13 ,
13 Dead End Drive ,
Miras Kapmaca ,
Ongelukslaan 13
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98