13 Dead End Drive (1993)
Playtime: 45
Min. Age: 9
Players: 2 - 4
Publisher: Winning Moves Games (USA), Parker Brothers, Lansay, MB Giochi, Ideal Board Games, MB spil (Danish), Milton Bradley, MB Spiele, MB Juegos, Parker Spiele, MB peli, Majora, MB Spellen, Bizak, Hasbro, MB Jeux
Designers: David Wyman, Michael Marra
Artists: Andrew S. Berton, Michael Gray
Mechanics: Take That, Grid Movement, Roll / Spin and Move
Min. Age: 9
Players: 2 - 4
Publisher: Winning Moves Games (USA), Parker Brothers, Lansay, MB Giochi, Ideal Board Games, MB spil (Danish), Milton Bradley, MB Spiele, MB Juegos, Parker Spiele, MB peli, Majora, MB Spellen, Bizak, Hasbro, MB Jeux
Designers: David Wyman, Michael Marra
Artists: Andrew S. Berton, Michael Gray
Mechanics: Take That, Grid Movement, Roll / Spin and Move
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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The game was also published under these names:
Miras Kapmaca ,
Agathas letzter Wille ,
L'erede misterioso ,
A Herança da Tia Ágata ,
Zsákutca 13 ,
Kalmankuja 13 ,
Tante Agathes Testamente ,
13 Dead End Drive ,
La Herencia de Tía Agata ,
La herencia de la Tía Agata ,
הירושה בטירה המסתורית ,
Κληρονόμων 13 ,
13 rue Dead End Drive ,
Ongelukslaan 13 ,
Faster Agathas testamente ,
La Course à l'Héritage
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98