13 Dead End Drive (1993)
Playtime: 45
Min. Age: 9
Players: 2 - 4
Publisher: Milton Bradley, MB Spiele, MB peli, MB Spellen, Winning Moves Games (USA), Parker Brothers, MB Giochi, Bizak, MB spil (Danish), MB Juegos, Lansay, Hasbro, MB Jeux, Majora, Parker Spiele, Ideal Board Games
Designers: David Wyman, Michael Marra
Artists: Andrew S. Berton, Michael Gray
Mechanics: Roll / Spin and Move, Grid Movement, Take That
Min. Age: 9
Players: 2 - 4
Publisher: Milton Bradley, MB Spiele, MB peli, MB Spellen, Winning Moves Games (USA), Parker Brothers, MB Giochi, Bizak, MB spil (Danish), MB Juegos, Lansay, Hasbro, MB Jeux, Majora, Parker Spiele, Ideal Board Games
Designers: David Wyman, Michael Marra
Artists: Andrew S. Berton, Michael Gray
Mechanics: Roll / Spin and Move, Grid Movement, Take That
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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The game was also published under these names:
Kalmankuja 13 ,
La Course à l'Héritage ,
A Herança da Tia Ágata ,
La herencia de la Tía Agata ,
Tante Agathes Testamente ,
L'erede misterioso ,
הירושה בטירה המסתורית ,
Κληρονόμων 13 ,
Zsákutca 13 ,
13 rue Dead End Drive ,
Agathas letzter Wille ,
La Herencia de Tía Agata ,
13 Dead End Drive ,
Miras Kapmaca ,
Ongelukslaan 13 ,
Faster Agathas testamente
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98