13 Dead End Drive (1993)
Tiempo de Juego: 45
Edad Mínima: 9
Jugadores: 2 - 4
Editor: MB Jeux, Parker Spiele, Majora, Bizak, MB Spellen, Winning Moves Games (USA), MB spil (Danish), MB Giochi, MB Juegos, Milton Bradley, Lansay, MB peli, Parker Brothers, MB Spiele, Ideal Board Games, Hasbro
Diseñadores: Michael Marra, David Wyman
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Roll / Spin and Move, Take That, Grid Movement
Edad Mínima: 9
Jugadores: 2 - 4
Editor: MB Jeux, Parker Spiele, Majora, Bizak, MB Spellen, Winning Moves Games (USA), MB spil (Danish), MB Giochi, MB Juegos, Milton Bradley, Lansay, MB peli, Parker Brothers, MB Spiele, Ideal Board Games, Hasbro
Diseñadores: Michael Marra, David Wyman
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Roll / Spin and Move, Take That, Grid Movement
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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El juego también se publicó con estos nombres:
La Course à l'Héritage ,
Agathas letzter Wille ,
Kalmankuja 13 ,
Miras Kapmaca ,
Κληρονόμων 13 ,
13 rue Dead End Drive ,
Zsákutca 13 ,
13 Dead End Drive ,
Ongelukslaan 13 ,
A Herança da Tia Ágata ,
La herencia de la Tía Agata ,
La Herencia de Tía Agata ,
הירושה בטירה המסתורית ,
Tante Agathes Testamente ,
L'erede misterioso ,
Faster Agathas testamente
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98