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13 Dead End Drive (1993)
Tempo di Gioco: 45
Età Min.: 9
Giocatori: 2 - 4
Editore: Ideal Board Games, MB spil (Danish), MB Jeux, MB Spiele, Majora, Bizak, MB Spellen, MB peli, Milton Bradley, MB Juegos, Parker Spiele, MB Giochi, Lansay, Hasbro, Parker Brothers, Winning Moves Games (USA)
Designer: David Wyman, Michael Marra
Artisti: Michael Gray, Andrew S. Berton
Meccaniche: Grid Movement, Take That, Roll / Spin and Move
Età Min.: 9
Giocatori: 2 - 4
Editore: Ideal Board Games, MB spil (Danish), MB Jeux, MB Spiele, Majora, Bizak, MB Spellen, MB peli, Milton Bradley, MB Juegos, Parker Spiele, MB Giochi, Lansay, Hasbro, Parker Brothers, Winning Moves Games (USA)
Designer: David Wyman, Michael Marra
Artisti: Michael Gray, Andrew S. Berton
Meccaniche: Grid Movement, Take That, Roll / Spin and Move
Mostra Descrizione Mostra Commenti Andamento Prezzi
A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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Il gioco è stato pubblicato anche con questi nomi:
La Course à l'Héritage ,
Miras Kapmaca ,
הירושה בטירה המסתורית ,
Agathas letzter Wille ,
Kalmankuja 13 ,
La herencia de la Tía Agata ,
Zsákutca 13 ,
A Herança da Tia Ágata ,
13 Dead End Drive ,
Κληρονόμων 13 ,
Ongelukslaan 13 ,
Tante Agathes Testamente ,
Faster Agathas testamente ,
L'erede misterioso ,
La Herencia de Tía Agata ,
13 rue Dead End Drive
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98