13 Dead End Drive (1993)
Tiempo de Juego: 45
Edad Mínima: 9
Jugadores: 2 - 4
Editor: MB Giochi, Hasbro, MB peli, MB Jeux, MB Spellen, Bizak, Parker Spiele, Winning Moves Games (USA), MB Spiele, Majora, Ideal Board Games, Parker Brothers, MB spil (Danish), Milton Bradley, Lansay, MB Juegos
Diseñadores: Michael Marra, David Wyman
Artistas: Andrew S. Berton, Michael Gray
Mecánicas: Take That, Roll / Spin and Move, Grid Movement
Edad Mínima: 9
Jugadores: 2 - 4
Editor: MB Giochi, Hasbro, MB peli, MB Jeux, MB Spellen, Bizak, Parker Spiele, Winning Moves Games (USA), MB Spiele, Majora, Ideal Board Games, Parker Brothers, MB spil (Danish), Milton Bradley, Lansay, MB Juegos
Diseñadores: Michael Marra, David Wyman
Artistas: Andrew S. Berton, Michael Gray
Mecánicas: Take That, Roll / Spin and Move, Grid Movement
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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El juego también se publicó con estos nombres:
A Herança da Tia Ágata ,
Zsákutca 13 ,
L'erede misterioso ,
Ongelukslaan 13 ,
Kalmankuja 13 ,
13 Dead End Drive ,
La Herencia de Tía Agata ,
Tante Agathes Testamente ,
הירושה בטירה המסתורית ,
Κληρονόμων 13 ,
13 rue Dead End Drive ,
Faster Agathas testamente ,
La Course à l'Héritage ,
La herencia de la Tía Agata ,
Agathas letzter Wille ,
Miras Kapmaca
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98