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13 Dead End Drive (1993)
Tiempo de Juego: 45
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Hasbro, Majora, Parker Brothers, Lansay, MB peli, MB Giochi, Milton Bradley, MB Jeux, Parker Spiele, MB spil (Danish), MB Spiele, Ideal Board Games, Bizak, Winning Moves Games (USA), MB Juegos, MB Spellen
Diseñadores: Michael Marra, David Wyman
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Take That, Grid Movement, Roll / Spin and Move
Edad Mínima: 9
Jugadores: 2 - 4
Editor: Hasbro, Majora, Parker Brothers, Lansay, MB peli, MB Giochi, Milton Bradley, MB Jeux, Parker Spiele, MB spil (Danish), MB Spiele, Ideal Board Games, Bizak, Winning Moves Games (USA), MB Juegos, MB Spellen
Diseñadores: Michael Marra, David Wyman
Artistas: Michael Gray, Andrew S. Berton
Mecánicas: Take That, Grid Movement, Roll / Spin and Move
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A bluffing game where you try to conceal your identity.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
On your turn you move two of the character pawns on the board. Movement is decided by dice.
The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it.
The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait.
You can win the game in three different ways:
1) If you can move your own game counter out of the house when it's the same as the portrait on the wall.
2) If your game counter is the last surviving.
3) If your game counter's portrait is on the wall when the detective enters the main entrance.
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El juego también se publicó con estos nombres:
Ongelukslaan 13 ,
Zsákutca 13 ,
Κληρονόμων 13 ,
L'erede misterioso ,
הירושה בטירה המסתורית ,
La Herencia de Tía Agata ,
La Course à l'Héritage ,
La herencia de la Tía Agata ,
Agathas letzter Wille ,
A Herança da Tia Ágata ,
Miras Kapmaca ,
Tante Agathes Testamente ,
13 rue Dead End Drive ,
Faster Agathas testamente ,
Kalmankuja 13 ,
13 Dead End Drive
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ag.gameitem.lastUpdated: 2025-06-07 04:00:35.98