Tyrants of the Underdark (2016)

Game Image 419cd83f970e4ce101971145bb3d08c7_thb.jpg Playtime: 60
Min. Age: 14
Players: 2 - 4
Publisher: Heidelberger Spieleverlag, Kronos Games (Krogam), Wizards of the Coast, Gale Force Nine, LLC
Designers: Andrew Veen, Peter Lee, Rodney Thompson
Artists: Stephen Tappin, Damien Mammoliti, Olga Drebas, William O'Connor, Guido Kuip, Jim Nelson, Arnie Swekel, Eric Belisle, Rick Hershey, Ralph Horsley, Conceptopolis, Eva Widermann, Tyler Walpole, Bryan Syme, Ilich Henriquez, Jacob Masbruch, Ben Wootten, Aaron J. Riley, Sławomir Maniak, James Zhang, Matias Tapia, Emily Fiegenschuh, Rob Alexander, Jesper Ejsing, Kieran Yanner, Julie Dillon, Héctor Ortiz, Richard Whitters, John-Paul Balmet, Carlos Nunez de Castro Torres, Katie Dillon, Sam Burley, Wayne England, Marc Sasso, Klaus Pillon (I), Raymond Swanland, Todd Harris, Vance Kovacs, Alex Aparin, Ryan Pancoast, Marco Nelor, Francis Tsai, Tomasz Jedruszek, Jason Engle, Craig J. Spearing, Adam Paquette, McLean Kendree, Marcel Mercado, Steve Ellis (I), Tyler Jacobson, Brian Hagan, Howard Lyon, Claudio Pozas, Daren Bader, Lars Grant-West, Jason Juta, Milivoj Ceran
Mechanics: Area Majority / Influence, Variable Set-up, Take That, Zone of Control, Connections, Delayed Purchase, Deck, Bag, and Pool Building

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816