Tyrants of the Underdark (2016)

Immagine Gioco 419cd83f970e4ce101971145bb3d08c7_thb.jpg Tempo di Gioco: 60
Età Min.: 14
Giocatori: 2 - 4
Editore: Heidelberger Spieleverlag, Wizards of the Coast, Kronos Games (Krogam), Gale Force Nine, LLC
Designer: Peter Lee, Rodney Thompson, Andrew Veen
Artisti: Jesper Ejsing, McLean Kendree, Olga Drebas, Héctor Ortiz, Raymond Swanland, Sam Burley, Daren Bader, Bryan Syme, Matias Tapia, William O'Connor, Emily Fiegenschuh, Stephen Tappin, Eric Belisle, Julie Dillon, Howard Lyon, John-Paul Balmet, James Zhang, Ralph Horsley, Tomasz Jedruszek, Klaus Pillon (I), Eva Widermann, Jim Nelson, Katie Dillon, Marco Nelor, Richard Whitters, Lars Grant-West, Carlos Nunez de Castro Torres, Arnie Swekel, Claudio Pozas, Jacob Masbruch, Sławomir Maniak, Tyler Jacobson, Milivoj Ceran, Rob Alexander, Marcel Mercado, Jason Engle, Adam Paquette, Craig J. Spearing, Todd Harris, Kieran Yanner, Ben Wootten, Wayne England, Conceptopolis, Marc Sasso, Alex Aparin, Tyler Walpole, Rick Hershey, Vance Kovacs, Ryan Pancoast, Aaron J. Riley, Brian Hagan, Ilich Henriquez, Damien Mammoliti, Francis Tsai, Steve Ellis (I), Guido Kuip, Jason Juta
Meccaniche: Deck, Bag, and Pool Building, Variable Set-up, Connections, Delayed Purchase, Zone of Control, Area Majority / Influence, Take That

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816