Tyrants of the Underdark (2016)

Game Image 419cd83f970e4ce101971145bb3d08c7_thb.jpg Playtime: 60
Min. Age: 14
Players: 2 - 4
Publisher: Kronos Games (Krogam), Gale Force Nine, LLC, Wizards of the Coast, Heidelberger Spieleverlag
Designers: Rodney Thompson, Andrew Veen, Peter Lee
Artists: James Zhang, Klaus Pillon (I), Olga Drebas, Marcel Mercado, John-Paul Balmet, Raymond Swanland, Adam Paquette, Eric Belisle, Julie Dillon, Alex Aparin, Rob Alexander, Conceptopolis, Jesper Ejsing, Tyler Jacobson, Wayne England, Arnie Swekel, Bryan Syme, Marco Nelor, Craig J. Spearing, McLean Kendree, Héctor Ortiz, Stephen Tappin, Rick Hershey, Matias Tapia, Kieran Yanner, Brian Hagan, Emily Fiegenschuh, Todd Harris, Lars Grant-West, Marc Sasso, Tomasz Jedruszek, Aaron J. Riley, Jason Juta, Jim Nelson, Ilich Henriquez, William O'Connor, Guido Kuip, Claudio Pozas, Sławomir Maniak, Eva Widermann, Vance Kovacs, Steve Ellis (I), Milivoj Ceran, Jacob Masbruch, Carlos Nunez de Castro Torres, Howard Lyon, Richard Whitters, Daren Bader, Ryan Pancoast, Ralph Horsley, Francis Tsai, Jason Engle, Damien Mammoliti, Tyler Walpole, Sam Burley, Ben Wootten, Katie Dillon
Mechanics: Deck, Bag, and Pool Building, Zone of Control, Area Majority / Influence, Variable Set-up, Connections, Delayed Purchase, Take That

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816