Tyrants of the Underdark (2016)

Spelafbeelding 419cd83f970e4ce101971145bb3d08c7_thb.jpg Speeltijd: 60
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: Kronos Games (Krogam), Gale Force Nine, LLC, Wizards of the Coast, Heidelberger Spieleverlag
Ontwerpers: Andrew Veen, Peter Lee, Rodney Thompson
Kunstenaars: Jason Engle, Rob Alexander, Rick Hershey, Ralph Horsley, Aaron J. Riley, Emily Fiegenschuh, Milivoj Ceran, Damien Mammoliti, Alex Aparin, Tomasz Jedruszek, Tyler Jacobson, Steve Ellis (I), Arnie Swekel, Ryan Pancoast, Conceptopolis, Stephen Tappin, Francis Tsai, Jim Nelson, Sławomir Maniak, William O'Connor, Eric Belisle, Olga Drebas, Marcel Mercado, Jason Juta, Tyler Walpole, Vance Kovacs, Marco Nelor, Marc Sasso, Claudio Pozas, Eva Widermann, McLean Kendree, Matias Tapia, Kieran Yanner, Sam Burley, Lars Grant-West, Richard Whitters, Jacob Masbruch, Katie Dillon, John-Paul Balmet, Wayne England, Howard Lyon, Carlos Nunez de Castro Torres, Daren Bader, Ben Wootten, Ilich Henriquez, Julie Dillon, Bryan Syme, Jesper Ejsing, Guido Kuip, Todd Harris, Héctor Ortiz, James Zhang, Craig J. Spearing, Brian Hagan, Klaus Pillon (I), Adam Paquette, Raymond Swanland
Mechanismen: Take That, Variable Set-up, Area Majority / Influence, Delayed Purchase, Connections, Zone of Control, Deck, Bag, and Pool Building

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816