Eragra: The Game of Eras and the First Step (2011)

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Czas gry: 90
Min. wiek: 11
Gracze: 2 - 4
Wydawca: MAGE Company
Projektanci: Michael Andresakis, Alexander Argyropoulos
Artyści: Michal Bernat, C. W. Graham, Jacob Kenneth Guidry, Markus Vogt, Melvin Calingo, Veronique Comeau, Tom McGrath, Joshua Munkers, Robin De Blanche, Ivy Beth Gladstone, Mario Clemente, Dan Carter, Minna Sundberg, Orlando Telmo Couto, Robert E. Nolin, Liu Yang, Marissa Rivera, Mattias Fahlberg, Eko Handriyanto, Przemyslaw Kucinski, Jennifer Liu, Rolando Cyril, Francois Chollet, Steve Goad, Karen Koski, Jeremias Virtanen, Emily Veinglory, Alex Ruiz, Jennifer Miller, Kheng Teoh, Kitt Lapena, Beata Kurkul, Darryl Taylor, Lorenz Hideyoshi Ruwwe, Adam Vehige, Stian Røbergeng, Dineshsingh Thakur, Karl Diaz, Winged Bunny, Jonas Jakobsson, Roberto Campos, Esteban Felipe, Alex Franieczek, Jose Rodrigo Munoz Gatica, Matti Putkuri, Eric Tan, Phil Fensterer, Camille Kuo, Lin Chen, Gisele Prata Real, Sherdar Abay, Krista A. Leemhuis, Christian Espejel, Gurkan Yilmaz, Paul Abrams, Nicholas Cloister, Hyula, Simon Schulz, Niteangel, Tony Hayes, Parket Dunse, S. H. Moy, Saejin Oh, Liu Yang, Marta Sokolowska, Erin Thweat, Kamjar Fadai, Joao Ribeiro (II), Hauke Vagt, Athena Wuxi, Matthew E. Walker, Haley Bott, Tiago Da Silva, Zeiva, David Delagardelle, Miao Zhang, Michael J. Sullivan, Eric Hilliker, Tony Cimino, Brian David Mutschler, Ed Galvani, Sharyn Ashley, Christie Grandjean, Alexander Argyropoulos, Monsit Jangariyawong, Wiktor Woztyczka, Chris Musgrave, Robert C. Kilmon, III, Juho Ahonen, Clint Cearley, Rory Lane Lutter, Bianca Achidime, Alexis R. Pineda, Axel Medellin Machain, Michael Andresakis, Jo Marsh, Amelia Stoner, Lin Bo, Fandy Soegiarto, Alan Lathwell, Sarah Robertson, Scott Rodriguez, Damien Soh, Matthew Howerter, Andre Surya, Jimmy Xu, Andrew W. Dickman, Jose Manuel Quintela Matus, Jordi Santo, Ignacio Bazán Lazcano
Mechaniki: Area Movement, Team-Based Game, Memory, Hand Management, Dice Rolling, Open Drafting, Variable Player Powers

Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins

Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.


The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.



Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!



Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).


In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?



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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108