Eragra: The Game of Eras and the First Step (2011)

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Czas gry: 90
Min. wiek: 11
Gracze: 2 - 4
Wydawca: MAGE Company
Projektanci: Alexander Argyropoulos, Michael Andresakis
Artyści: Saejin Oh, Jacob Kenneth Guidry, S. H. Moy, Steve Goad, Markus Vogt, Alan Lathwell, Kamjar Fadai, Stian Røbergeng, Sarah Robertson, Robert C. Kilmon, III, Orlando Telmo Couto, Joshua Munkers, Andrew W. Dickman, Liu Yang, Hauke Vagt, Athena Wuxi, Christie Grandjean, Juho Ahonen, Tiago Da Silva, Kheng Teoh, Amelia Stoner, Winged Bunny, Robert E. Nolin, Beata Kurkul, Tom McGrath, Tony Cimino, Karl Diaz, Jose Manuel Quintela Matus, Melvin Calingo, Chris Musgrave, Kitt Lapena, Francois Chollet, Minna Sundberg, Sharyn Ashley, Karen Koski, Krista A. Leemhuis, Eko Handriyanto, Phil Fensterer, Tony Hayes, Bianca Achidime, Clint Cearley, Joao Ribeiro (II), Jo Marsh, Scott Rodriguez, Mattias Fahlberg, Wiktor Woztyczka, Alexis R. Pineda, Matthew E. Walker, Simon Schulz, Robin De Blanche, Dan Carter, Ivy Beth Gladstone, Lorenz Hideyoshi Ruwwe, Sherdar Abay, Nicholas Cloister, Ed Galvani, Fandy Soegiarto, C. W. Graham, Ignacio Bazán Lazcano, Darryl Taylor, Parket Dunse, Matti Putkuri, Jose Rodrigo Munoz Gatica, Eric Hilliker, Roberto Campos, Michael Andresakis, Alex Franieczek, Rory Lane Lutter, Michal Bernat, Miao Zhang, Damien Soh, Haley Bott, Christian Espejel, Camille Kuo, Alex Ruiz, Marissa Rivera, Rolando Cyril, Liu Yang, Adam Vehige, Monsit Jangariyawong, Brian David Mutschler, Hyula, Michael J. Sullivan, Paul Abrams, Marta Sokolowska, Emily Veinglory, Andre Surya, Przemyslaw Kucinski, Lin Bo, Esteban Felipe, Lin Chen, David Delagardelle, Alexander Argyropoulos, Mario Clemente, Jennifer Miller, Dineshsingh Thakur, Zeiva, Niteangel, Jonas Jakobsson, Erin Thweat, Veronique Comeau, Gisele Prata Real, Jeremias Virtanen, Jimmy Xu, Eric Tan, Jennifer Liu, Matthew Howerter, Jordi Santo, Axel Medellin Machain, Gurkan Yilmaz
Mechaniki: Area Movement, Open Drafting, Dice Rolling, Memory, Team-Based Game, Variable Player Powers, Hand Management

Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins

Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.


The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.



Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!



Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).


In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?



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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108