Gaia Project (2017)
Playtime: 150
Min. Age: 12
Players: 1 - 4
Publisher: テンデイズゲームズ(TendaysGames), Games Factory, Feuerland Spiele, Portal Games, Z-Man Games, TLAMA games, DiceTree Games, Maldito Games, Capstone Games, Super Meeple, Hobby World, Reflexshop, Game Harbor, Cranio Creations, White Goblin Games, Mandala Jogos, Edge Entertainment, IGAMES
Designers: Jens Drögemüller, Helge Ostertag
Artists: Dennis Lohausen
Mechanics: Income, Variable Set-up, Solo / Solitaire Game, Variable Player Powers, Modular Board, Tech Trees / Tech Tracks, Tags, Hexagon Grid, Victory Points as a Resource, End Game Bonuses, Turn Order: Pass Order, Network and Route Building
Min. Age: 12
Players: 1 - 4
Publisher: テンデイズゲームズ(TendaysGames), Games Factory, Feuerland Spiele, Portal Games, Z-Man Games, TLAMA games, DiceTree Games, Maldito Games, Capstone Games, Super Meeple, Hobby World, Reflexshop, Game Harbor, Cranio Creations, White Goblin Games, Mandala Jogos, Edge Entertainment, IGAMES
Designers: Jens Drögemüller, Helge Ostertag
Artists: Dennis Lohausen
Mechanics: Income, Variable Set-up, Solo / Solitaire Game, Variable Player Powers, Modular Board, Tech Trees / Tech Tracks, Tags, Hexagon Grid, Victory Points as a Resource, End Game Bonuses, Turn Order: Pass Order, Network and Route Building
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554