Gaia Project (2017)
Speeltijd: 150
Min. Leeftijd: 12
Spelers: 1 - 4
Uitgever: テンデイズゲームズ(TendaysGames), Hobby World, Portal Games, Edge Entertainment, Cranio Creations, Maldito Games, Super Meeple, Reflexshop, Z-Man Games, TLAMA games, DiceTree Games, Games Factory, Capstone Games, IGAMES, Feuerland Spiele, Mandala Jogos, White Goblin Games, Game Harbor
Ontwerpers: Jens Drögemüller, Helge Ostertag
Kunstenaars: Dennis Lohausen
Mechanismen: Victory Points as a Resource, Variable Set-up, Network and Route Building, Income, Tags, Solo / Solitaire Game, Modular Board, End Game Bonuses, Tech Trees / Tech Tracks, Variable Player Powers, Turn Order: Pass Order, Hexagon Grid
Min. Leeftijd: 12
Spelers: 1 - 4
Uitgever: テンデイズゲームズ(TendaysGames), Hobby World, Portal Games, Edge Entertainment, Cranio Creations, Maldito Games, Super Meeple, Reflexshop, Z-Man Games, TLAMA games, DiceTree Games, Games Factory, Capstone Games, IGAMES, Feuerland Spiele, Mandala Jogos, White Goblin Games, Game Harbor
Ontwerpers: Jens Drögemüller, Helge Ostertag
Kunstenaars: Dennis Lohausen
Mechanismen: Victory Points as a Resource, Variable Set-up, Network and Route Building, Income, Tags, Solo / Solitaire Game, Modular Board, End Game Bonuses, Tech Trees / Tech Tracks, Variable Player Powers, Turn Order: Pass Order, Hexagon Grid
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554