Gaia Project (2017)
Temps de jeu: 150
Age min.: 12
Joueurs: 1 - 4
Editeur: Maldito Games, White Goblin Games, Hobby World, Game Harbor, テンデイズゲームズ(TendaysGames), Capstone Games, TLAMA games, Games Factory, DiceTree Games, Portal Games, Z-Man Games, Cranio Creations, Mandala Jogos, Super Meeple, IGAMES, Feuerland Spiele, Edge Entertainment, Reflexshop
Concepteurs: Jens Drögemüller, Helge Ostertag
Artistes: Dennis Lohausen
Mécaniques: Victory Points as a Resource, Variable Set-up, Tech Trees / Tech Tracks, Solo / Solitaire Game, Modular Board, Network and Route Building, Hexagon Grid, End Game Bonuses, Turn Order: Pass Order, Tags, Income, Variable Player Powers
Age min.: 12
Joueurs: 1 - 4
Editeur: Maldito Games, White Goblin Games, Hobby World, Game Harbor, テンデイズゲームズ(TendaysGames), Capstone Games, TLAMA games, Games Factory, DiceTree Games, Portal Games, Z-Man Games, Cranio Creations, Mandala Jogos, Super Meeple, IGAMES, Feuerland Spiele, Edge Entertainment, Reflexshop
Concepteurs: Jens Drögemüller, Helge Ostertag
Artistes: Dennis Lohausen
Mécaniques: Victory Points as a Resource, Variable Set-up, Tech Trees / Tech Tracks, Solo / Solitaire Game, Modular Board, Network and Route Building, Hexagon Grid, End Game Bonuses, Turn Order: Pass Order, Tags, Income, Variable Player Powers
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554