Gaia Project (2017)
Speeltijd: 150
Min. Leeftijd: 12
Spelers: 1 - 4
Uitgever: Capstone Games, Game Harbor, Games Factory, Cranio Creations, IGAMES, Z-Man Games, White Goblin Games, Edge Entertainment, Portal Games, Feuerland Spiele, Reflexshop, DiceTree Games, テンデイズゲームズ(TendaysGames), Hobby World, Mandala Jogos, Maldito Games, Super Meeple, TLAMA games
Ontwerpers: Helge Ostertag, Jens Drögemüller
Kunstenaars: Dennis Lohausen
Mechanismen: Network and Route Building, Solo / Solitaire Game, Variable Player Powers, Income, Modular Board, End Game Bonuses, Variable Set-up, Victory Points as a Resource, Turn Order: Pass Order, Tags, Tech Trees / Tech Tracks, Hexagon Grid
Min. Leeftijd: 12
Spelers: 1 - 4
Uitgever: Capstone Games, Game Harbor, Games Factory, Cranio Creations, IGAMES, Z-Man Games, White Goblin Games, Edge Entertainment, Portal Games, Feuerland Spiele, Reflexshop, DiceTree Games, テンデイズゲームズ(TendaysGames), Hobby World, Mandala Jogos, Maldito Games, Super Meeple, TLAMA games
Ontwerpers: Helge Ostertag, Jens Drögemüller
Kunstenaars: Dennis Lohausen
Mechanismen: Network and Route Building, Solo / Solitaire Game, Variable Player Powers, Income, Modular Board, End Game Bonuses, Variable Set-up, Victory Points as a Resource, Turn Order: Pass Order, Tags, Tech Trees / Tech Tracks, Hexagon Grid
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554