Five Tribes: The Djinns of Naqala (2014)
Temps de jeu: 80
Age min.: 13
Joueurs: 2 - 4
Editeur: Maldito Games, Galápagos Jogos, Rebel Sp. z o.o., Lord of Boards, CrowD Games, Asterion Press, Arclight Games, Korea Boardgames, Gém Klub Kft., Days of Wonder
Concepteurs: Bruno Cathala
Artistes: Clément Masson
Mécaniques: Variable Set-up, Square Grid, Mancala, End Game Bonuses, Modular Board, Take That, Auction / Bidding, Victory Points as a Resource, Variable Player Powers, Hidden Victory Points, Set Collection, Turn Order: Auction, Constrained Bidding
Age min.: 13
Joueurs: 2 - 4
Editeur: Maldito Games, Galápagos Jogos, Rebel Sp. z o.o., Lord of Boards, CrowD Games, Asterion Press, Arclight Games, Korea Boardgames, Gém Klub Kft., Days of Wonder
Concepteurs: Bruno Cathala
Artistes: Clément Masson
Mécaniques: Variable Set-up, Square Grid, Mancala, End Game Bonuses, Modular Board, Take That, Auction / Bidding, Victory Points as a Resource, Variable Player Powers, Hidden Victory Points, Set Collection, Turn Order: Auction, Constrained Bidding
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
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Le jeu a également été publié sous ces noms:
五大部落 ,
Five Tribes: Os Gênios de Naqala ,
ファイブ・トライブズ ,
다섯 부족 ,
Five Tribes: Die Dschinn von Naqala ,
Five Tribes: Los genios de Naqala ,
П'ять Каст ,
Five Tribes: I Geni di Naqala ,
Five Tribes: Naquala dzsinnjei ,
Five Tribes: Les Djinns de Naqala ,
Five Tribes: The Djinns of Naqala ,
Pięć Klanów: Dżiny Naqali ,
Пять племён
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ag.gameitem.lastUpdated: 2025-04-25 16:11:03.86