Five Tribes: The Djinns of Naqala (2014)
Playtime: 80
Min. Age: 13
Players: 2 - 4
Publisher: Galápagos Jogos, Maldito Games, Lord of Boards, Arclight Games, CrowD Games, Asterion Press, Days of Wonder, Gém Klub Kft., Rebel Sp. z o.o., Korea Boardgames
Designers: Bruno Cathala
Artists: Clément Masson
Mechanics: Take That, Variable Player Powers, End Game Bonuses, Variable Set-up, Turn Order: Auction, Auction / Bidding, Mancala, Constrained Bidding, Square Grid, Victory Points as a Resource, Hidden Victory Points, Set Collection, Modular Board
Min. Age: 13
Players: 2 - 4
Publisher: Galápagos Jogos, Maldito Games, Lord of Boards, Arclight Games, CrowD Games, Asterion Press, Days of Wonder, Gém Klub Kft., Rebel Sp. z o.o., Korea Boardgames
Designers: Bruno Cathala
Artists: Clément Masson
Mechanics: Take That, Variable Player Powers, End Game Bonuses, Variable Set-up, Turn Order: Auction, Auction / Bidding, Mancala, Constrained Bidding, Square Grid, Victory Points as a Resource, Hidden Victory Points, Set Collection, Modular Board
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
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The game was also published under these names:
Five Tribes: Die Dschinn von Naqala ,
Five Tribes: Os Gênios de Naqala ,
Pięć Klanów: Dżiny Naqali ,
П'ять Каст ,
Five Tribes: The Djinns of Naqala ,
Five Tribes: I Geni di Naqala ,
Five Tribes: Los genios de Naqala ,
Пять племён ,
ファイブ・トライブズ ,
五大部落 ,
Five Tribes: Les Djinns de Naqala ,
Five Tribes: Naquala dzsinnjei ,
다섯 부족
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ag.gameitem.lastUpdated: 2025-04-25 16:11:03.86