Five Tribes: The Djinns of Naqala (2014)
Tiempo de Juego: 80
Edad Mínima: 13
Jugadores: 2 - 4
Editor: Asterion Press, Rebel Sp. z o.o., Gém Klub Kft., Maldito Games, Lord of Boards, Arclight Games, Days of Wonder, Korea Boardgames, Galápagos Jogos, CrowD Games
Diseñadores: Bruno Cathala
Artistas: Clément Masson
Mecánicas: Constrained Bidding, Mancala, Turn Order: Auction, Take That, Auction / Bidding, Hidden Victory Points, Variable Player Powers, Set Collection, Square Grid, End Game Bonuses, Variable Set-up, Modular Board, Victory Points as a Resource
Edad Mínima: 13
Jugadores: 2 - 4
Editor: Asterion Press, Rebel Sp. z o.o., Gém Klub Kft., Maldito Games, Lord of Boards, Arclight Games, Days of Wonder, Korea Boardgames, Galápagos Jogos, CrowD Games
Diseñadores: Bruno Cathala
Artistas: Clément Masson
Mecánicas: Constrained Bidding, Mancala, Turn Order: Auction, Take That, Auction / Bidding, Hidden Victory Points, Variable Player Powers, Set Collection, Square Grid, End Game Bonuses, Variable Set-up, Modular Board, Victory Points as a Resource
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
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El juego también se publicó con estos nombres:
Five Tribes: Os Gênios de Naqala ,
П'ять Каст ,
Five Tribes: Die Dschinn von Naqala ,
다섯 부족 ,
Пять племён ,
Five Tribes: The Djinns of Naqala ,
五大部落 ,
Five Tribes: Los genios de Naqala ,
Pięć Klanów: Dżiny Naqali ,
Five Tribes: I Geni di Naqala ,
Five Tribes: Les Djinns de Naqala ,
Five Tribes: Naquala dzsinnjei ,
ファイブ・トライブズ
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ag.gameitem.lastUpdated: 2025-04-25 16:11:03.86