Classic BattleTech: Mercenaries Supplemental (2004)

Obraz gry 🔎
Czas gry: 120
Min. wiek: 14
Gracze: 2 - 6
Wydawca: Fanpro
Projektanci: Ken Horner, Chris Hartford, David L. McCulloch, Camille Klein, Paul Sjardijn, Randall N. Bills, Nick Marsala, Chris Trossen, Herbert A. Beas II
Artyści: Ray Arrastia, David M. Stansel-Garner, Randall N. Bills, Chris Lewis, Michelle Duval, Doug Chaffee, Jason Vargas
Mechaniki: Dice Rolling, Hexagon Grid, Variable Player Powers, Role Playing

Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental™ provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.



Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku. Rynek

Powiązane gry

ag.gameitem.lastUpdated: 2025-05-23 22:52:02.05