Classic BattleTech: Mercenaries Supplemental (2004)

Imagen del Juego 419cd83f96fee5ce0196feea93ce000e_thb.jpg 🔎
Tiempo de Juego: 120
Edad Mínima: 14
Jugadores: 2 - 6
Editor: Fanpro
Diseñadores: Randall N. Bills, Herbert A. Beas II, Nick Marsala, Chris Trossen, Camille Klein, Ken Horner, David L. McCulloch, Chris Hartford, Paul Sjardijn
Artistas: Randall N. Bills, Michelle Duval, Doug Chaffee, Ray Arrastia, David M. Stansel-Garner, Jason Vargas, Chris Lewis
Mecánicas: Hexagon Grid, Dice Rolling, Role Playing, Variable Player Powers

Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental™ provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.



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ag.gameitem.lastUpdated: 2025-06-08 15:18:46.39