Classic BattleTech: Mercenaries Supplemental (2004)

Immagine Gioco 419cd83f96fee5ce0196feea93ce000e_thb.jpg 🔎
Tempo di Gioco: 120
Età Min.: 14
Giocatori: 2 - 6
Editore: Fanpro
Designer: Randall N. Bills, Camille Klein, Nick Marsala, Chris Hartford, Paul Sjardijn, Chris Trossen, David L. McCulloch, Herbert A. Beas II, Ken Horner
Artisti: Doug Chaffee, Jason Vargas, Ray Arrastia, Chris Lewis, David M. Stansel-Garner, Randall N. Bills, Michelle Duval
Meccaniche: Hexagon Grid, Role Playing, Variable Player Powers, Dice Rolling

Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental™ provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.



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ag.gameitem.lastUpdated: 2025-06-08 15:18:46.39