Battle For Souls (2013)

Immagine Gioco 419cd83f9689639c01968ab214a4145c_thb.jpg 🔎
Tempo di Gioco: 60
Età Min.: 14
Giocatori: 1 - 4
Editore: Robert Burke Games
Designer: Robert Burke
Artisti: François-Guillaume Ménageot, Alonso Miguel de Tovar, Andrea Mantegna, Hans Holbein, the Younger, Ilya Repin, Gustave Doré, Henry Fuseli, Claudio Coello, James Powell (II), Arnold Böcklin, William Holman Hunt, Ernst Josephson, Evelyn De Morgan, Giovanni Battista Salvi da Sassoferrato, Bartolomé Esteban Murillo, Richard Bergh, Titian, Christian Reuter, Cornelis Galle, the Elder, Francesco del Cossa, Luis Ricardo Falero, Fra Angelico, Peder Severin Krøyer, Hieronymus Bosch, Ford Madox Brown, Dante Gabriel Rossetti, Juan Correa, Jean Benner, William Blake, Joel Dorman Steele, Caravaggio, Michiel Van Coxie, Pieter Bruegel the Elder, Martin Schongauer, Albert Gustaf Aristides Edelfelt, William Bouguereau, Francisco de Zurbarán, Taddeo di Bartolo, Vasily Grigorevich Perov, Maria Wiik, Albrecht Dürer, Pietro de Cortona, Annibale Carracci, Hans Memling, Niklaus Manuel, Hans Baldung, John William Godward, Luis Francisco, Raphael (I), Johannes Vermeer, Carl Larsson, Limbourg Brothers, Jean-Léon Gérôme, Pietro Perugino, François Gérard, Michelangelo, Miguel Cabrera, Viktor Vasnetsov, Esther Baker Steele, Frans Luycx, Sir Peter Paul Rubens, Rembrandt van Rijn, Michael Pacher, Nicolas Poussin, Svilen Kostadinov, Quentin Matsys, Guido Reni, Anders Leonard Zorn, George F. Watts
Meccaniche: Team-Based Game, Hand Management, Push Your Luck, Set Collection, Deck, Bag, and Pool Building

Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.

In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.

Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.

Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.

Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.



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ag.gameitem.lastUpdated: 2025-05-12 10:40:04.215