Battle For Souls (2013)

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Temps de jeu: 60
Age min.: 14
Joueurs: 1 - 4
Editeur: Robert Burke Games
Concepteurs: Robert Burke
Artistes: Richard Bergh, Quentin Matsys, Pietro de Cortona, Jean-Léon Gérôme, John William Godward, François-Guillaume Ménageot, Carl Larsson, Francisco de Zurbarán, Juan Correa, Sir Peter Paul Rubens, George F. Watts, François Gérard, Hieronymus Bosch, Michelangelo, Raphael (I), Hans Baldung, Ford Madox Brown, Gustave Doré, Jean Benner, Joel Dorman Steele, Anders Leonard Zorn, Luis Ricardo Falero, Luis Francisco, Henry Fuseli, Michael Pacher, Rembrandt van Rijn, William Blake, Albert Gustaf Aristides Edelfelt, Christian Reuter, Ernst Josephson, Annibale Carracci, Peder Severin Krøyer, Johannes Vermeer, Fra Angelico, Francesco del Cossa, Andrea Mantegna, Dante Gabriel Rossetti, Maria Wiik, William Holman Hunt, Giovanni Battista Salvi da Sassoferrato, Claudio Coello, Bartolomé Esteban Murillo, Alonso Miguel de Tovar, Hans Memling, Evelyn De Morgan, Cornelis Galle, the Elder, Nicolas Poussin, Titian, Albrecht Dürer, Niklaus Manuel, Miguel Cabrera, Hans Holbein, the Younger, Michiel Van Coxie, Pieter Bruegel the Elder, Limbourg Brothers, Ilya Repin, James Powell (II), Martin Schongauer, Vasily Grigorevich Perov, Taddeo di Bartolo, William Bouguereau, Frans Luycx, Pietro Perugino, Caravaggio, Arnold Böcklin, Guido Reni, Svilen Kostadinov, Esther Baker Steele, Viktor Vasnetsov
Mécaniques: Deck, Bag, and Pool Building, Hand Management, Set Collection, Push Your Luck, Team-Based Game

Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.

In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.

Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.

Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.

Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.



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ag.gameitem.lastUpdated: 2025-05-12 10:40:04.215