Battle For Souls (2013)

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ag.gameitem.AGID:
Playtime: 60
Min. Age: 14
Number of Players: 1 - 4
ag.gameitem.publisher: Robert Burke Games
Designers: Robert Burke
Artists: Hans Memling, Annibale Carracci, François Gérard, James Powell (II), Luis Ricardo Falero, Richard Bergh, Juan Correa, Titian, William Holman Hunt, François-Guillaume Ménageot, Albrecht Dürer, Peder Severin Krøyer, Viktor Vasnetsov, Francesco del Cossa, Taddeo di Bartolo, Quentin Matsys, Niklaus Manuel, Claudio Coello, Andrea Mantegna, Hans Baldung, Dante Gabriel Rossetti, Christian Reuter, Ilya Repin, Ford Madox Brown, Sir Peter Paul Rubens, Jean Benner, Guido Reni, George F. Watts, Pietro Perugino, Martin Schongauer, Hieronymus Bosch, Giovanni Battista Salvi da Sassoferrato, Anders Leonard Zorn, Pietro de Cortona, Luis Francisco, Frans Luycx, Limbourg Brothers, Henry Fuseli, Francisco de Zurbarán, Jean-Léon Gérôme, Esther Baker Steele, Arnold Böcklin, Raphael (I), Ernst Josephson, Vasily Grigorevich Perov, Michelangelo, Miguel Cabrera, Evelyn De Morgan, Hans Holbein, the Younger, William Blake, Svilen Kostadinov, Pieter Bruegel the Elder, John William Godward, Joel Dorman Steele, Maria Wiik, Caravaggio, Carl Larsson, Fra Angelico, Nicolas Poussin, William Bouguereau, Rembrandt van Rijn, Alonso Miguel de Tovar, Bartolomé Esteban Murillo, Johannes Vermeer, Cornelis Galle, the Elder, Gustave Doré, Michael Pacher, Albert Gustaf Aristides Edelfelt, Michiel Van Coxie
Mechanics: Deck, Bag, and Pool Building, Set Collection, Push Your Luck, Team-Based Game, Hand Management
Beschreibung
Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.

In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.

Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.

Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.

Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.

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ag.gameitem.lastUpdated: 2025-05-01 09:14:26.696