Dragon Tech (2025)
Czas gry: 60
Min. wiek: 14
Gracze:
1 - 4
Wydawca:
Charming Games Collective
Projektanci:
Dylan Coyle
Artyści:
Dylan Coyle
Mechaniki:
Hexagon Grid,
Square Grid,
Solo / Solitaire Game,
Variable Player Powers,
Pieces as Map,
Set Collection,
Tech Trees / Tech Tracks,
Multi-Use Cards,
Victory Points as a Resource,
Action Queue,
Variable Set-up,
Open Drafting,
Hand Management

Min. wiek: 14
Gracze: 1 - 4
Wydawca: Charming Games Collective
Projektanci: Dylan Coyle
Artyści: Dylan Coyle
Mechaniki: Hexagon Grid, Square Grid, Solo / Solitaire Game, Variable Player Powers, Pieces as Map, Set Collection, Tech Trees / Tech Tracks, Multi-Use Cards, Victory Points as a Resource, Action Queue, Variable Set-up, Open Drafting, Hand Management
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Freedom! Station 4X gained independence from the Ormar Thalassocracy. You must use politics, technology, and dragon mechs to rebuild and lead the new post-colonial nation.
Cards are multi-use: Actions, locations, resources, reinforcements, goals.
Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is determined by the slot the card currently occupies. Add cards here to expand and empower your choices.
Resources: Spend cards to play and upgrade action cards, locations, and reinforcements.
Locations: Add cards to the central map. Locations provide continual resources that give you discounts on action cards and reinforcements. But guard them well! They can be conquered by others.
Reinforcements: Cards may be played on locations to improve, defend, or conquer them.
Goals: Unused leader cards become goals for the game, keeping the win conditions for each game unique.
-description by the publisher
Cards are multi-use: Actions, locations, resources, reinforcements, goals.
Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is determined by the slot the card currently occupies. Add cards here to expand and empower your choices.
Resources: Spend cards to play and upgrade action cards, locations, and reinforcements.
Locations: Add cards to the central map. Locations provide continual resources that give you discounts on action cards and reinforcements. But guard them well! They can be conquered by others.
Reinforcements: Cards may be played on locations to improve, defend, or conquer them.
Goals: Unused leader cards become goals for the game, keeping the win conditions for each game unique.
-description by the publisher
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ag.gameitem.lastUpdated: 2025-05-29 19:15:11.97