The Strange Forgeries of Mr. S.C.Rheber (2025)
Min. Leeftijd: 12
Spelers: 3 - 7
Uitgever: Beyond Words Games
Ontwerpers: Gerardo Maria Priore
Kunstenaars: Gerardo Maria Priore
Mechanismen: Highest-Lowest Scoring, Pattern Recognition, Communication Limits, Targeted Clues, Induction, Pattern Building
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The Strange Forgeries Of Mr. S.C. Rheber is a game about forging art using the scientific method.
is a Game Of Induction wherein 2-6 players (the Collectors) will purchase art from their Gallerist trying to fill their museums. However some of the paintings are fakes crafted by the talented forger Simon Charles Rheber. The Collectors will master their inductive reasoning to determine which painting is one of the strange forgeries of Mr. S.C.Rheber.
OverviewThe Gallerist invents a secret rule and it’s the Collectors’ objective is to guess it. During the game, the Collectors will produce many Drawings, and the Gallerist will secretly tell them whether it follows the secret rule or not, aka whether the Drawings are Originals or Fakes.
At the end of the game, the Collectors will put their knowledge to the test, and try to guess whether their opponents' displayed Drawings follow the rule or not. Mistakes determine the winner, so they’ll want to try to make as few Mistakes as possible. The Gallerist moderates the game giving out hints as they like.
is a Game Of Induction wherein 2-6 players (the Collectors) will purchase art from their Gallerist trying to fill their museums. However some of the paintings are fakes crafted by the talented forger Simon Charles Rheber. The Collectors will master their inductive reasoning to determine which painting is one of the strange forgeries of Mr. S.C.Rheber.
OverviewThe Gallerist invents a secret rule and it’s the Collectors’ objective is to guess it. During the game, the Collectors will produce many Drawings, and the Gallerist will secretly tell them whether it follows the secret rule or not, aka whether the Drawings are Originals or Fakes.
At the end of the game, the Collectors will put their knowledge to the test, and try to guess whether their opponents' displayed Drawings follow the rule or not. Mistakes determine the winner, so they’ll want to try to make as few Mistakes as possible. The Gallerist moderates the game giving out hints as they like.
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ag.gameitem.lastUpdated: 2025-05-20 19:05:36.801