Arrival Push: A Game of Vectors (2024)
ag.gameitem.AGID:
Playtime: 150
Min. Age: 12
Number of Players:
1 - 6
ag.gameitem.publisher:
Pushing Tin Games
Designers:
Danielle Byrum
Artists:
Kevin Harris (I)
Mechanics:
End Game Bonuses,
Zone of Control,
Simultaneous Action Selection,
Grid Movement,
Hexagon Grid,
Area Movement,
Events
Beschreibung
Dive into becoming air traffic controllers taking over airspace and airplanes from another controller. As air traffic controllers, they must vector their aircraft across their airspace, around other airplanes and nasty weather to approach control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport; the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together, when one player struggles, it affects everyone around them. Players score by handing-off an airplane to approach control every turn. Approach control will only take one per person per round so players must work carefully to sequence their arrivals. After 15 turns, the next controller comes back from break, whoever has the most points wins and earns the right to take a break.
—description from the designer
Dive into becoming air traffic controllers taking over airspace and airplanes from another controller. As air traffic controllers, they must vector their aircraft across their airspace, around other airplanes and nasty weather to approach control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport; the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together, when one player struggles, it affects everyone around them. Players score by handing-off an airplane to approach control every turn. Approach control will only take one per person per round so players must work carefully to sequence their arrivals. After 15 turns, the next controller comes back from break, whoever has the most points wins and earns the right to take a break.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 11:53:53.928