Kaijudo (2012)
Playtime: 20
Min. Age: 8
Players: 2
Publisher: Wizards of the Coast
Designers: Andrew Finch, Mons Johnson, Ryan Miller, Mike Elliott, Bill McQuillan, Tyler Bielman, James Hata, Mark Rosewater, Tom LaPille
Artists: Jason, Jesper Ejsing, Miho Midorikawa, Chris Seaman, Eva Widermann, Asai Genji, Ryoya Yuki, Haccan, Tsutomu Kawade, Dai, Eiji Kaneda, Mikumo, ZENTOYO, Hiroyuki Tadokoro, Towa, Kairi Shoyama, Hiroshi Tanigawa, Hisashi Momose, Matt Dixon, Kou1, Yusaku Nakaaki, Okera, Dustmoss, Ryosuke Nishiyama, Wayne Reynolds, Hikaru Ikusa, Hisanobu Kometani, Tsuu, Seki, Nakagawa, Yocky, Katsuya, Sansyu, Iron Pot, Atsushi Kawasaki, Akifumi Yamamoto, Ozica, Nottsuo, Keita Hattori, Syuichi Obata, Katsuhiko Kojoh, Hirokoria, Steve Prescott, D-Suzuki, Tomofumi Ogasawara, Soushi Hirose, Hippo, Mikio Masuda, Yarunoca, Ken Sugawara, Daisuke Izuka, Taro Yamazaki, Norikatsu Miyoshi, Hideaki Takamura, Yoko Tsukamoto, Akira Hamada, Takesi Kuno, Masaki Hirooka, Yoshio Sugiura, Ittoku, Youichi Kai, Toshiaki Takayama, Miya, Nakoi Saito, Masateru Ikeda, Somen
Mechanics: Hand Management
Min. Age: 8
Players: 2
Publisher: Wizards of the Coast
Designers: Andrew Finch, Mons Johnson, Ryan Miller, Mike Elliott, Bill McQuillan, Tyler Bielman, James Hata, Mark Rosewater, Tom LaPille
Artists: Jason, Jesper Ejsing, Miho Midorikawa, Chris Seaman, Eva Widermann, Asai Genji, Ryoya Yuki, Haccan, Tsutomu Kawade, Dai, Eiji Kaneda, Mikumo, ZENTOYO, Hiroyuki Tadokoro, Towa, Kairi Shoyama, Hiroshi Tanigawa, Hisashi Momose, Matt Dixon, Kou1, Yusaku Nakaaki, Okera, Dustmoss, Ryosuke Nishiyama, Wayne Reynolds, Hikaru Ikusa, Hisanobu Kometani, Tsuu, Seki, Nakagawa, Yocky, Katsuya, Sansyu, Iron Pot, Atsushi Kawasaki, Akifumi Yamamoto, Ozica, Nottsuo, Keita Hattori, Syuichi Obata, Katsuhiko Kojoh, Hirokoria, Steve Prescott, D-Suzuki, Tomofumi Ogasawara, Soushi Hirose, Hippo, Mikio Masuda, Yarunoca, Ken Sugawara, Daisuke Izuka, Taro Yamazaki, Norikatsu Miyoshi, Hideaki Takamura, Yoko Tsukamoto, Akira Hamada, Takesi Kuno, Masaki Hirooka, Yoshio Sugiura, Ittoku, Youichi Kai, Toshiaki Takayama, Miya, Nakoi Saito, Masateru Ikeda, Somen
Mechanics: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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The game was also published under these names:
Kaijudo
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763