Kaijudo (2012)

Imagem do Jogo 419cd83f96ca3cbb0196cc88d9190dd2_thb.png 🔎
Tempo de Jogo: 20
Idade Mín.: 8
Jogadores: 2
Editora: Wizards of the Coast
Designers: Mons Johnson, Tom LaPille, Ryan Miller, Mike Elliott, Andrew Finch, Mark Rosewater, Bill McQuillan, James Hata, Tyler Bielman
Artistas: Hisashi Momose, Norikatsu Miyoshi, Kairi Shoyama, Syuichi Obata, Kou1, Hisanobu Kometani, Iron Pot, Haccan, Hirokoria, Tsuu, Akira Hamada, Atsushi Kawasaki, Dustmoss, Ken Sugawara, Nottsuo, Hiroshi Tanigawa, Nakagawa, Ittoku, Katsuhiko Kojoh, Mikio Masuda, Katsuya, Hiroyuki Tadokoro, Akifumi Yamamoto, Ryosuke Nishiyama, Nakoi Saito, Miho Midorikawa, Soushi Hirose, Daisuke Izuka, Takesi Kuno, Yocky, Miya, Hideaki Takamura, Wayne Reynolds, Jason, Eiji Kaneda, Chris Seaman, Mikumo, Keita Hattori, Yarunoca, Tomofumi Ogasawara, D-Suzuki, Seki, Masateru Ikeda, Asai Genji, Towa, Dai, Somen, Hippo, ZENTOYO, Masaki Hirooka, Sansyu, Yusaku Nakaaki, Taro Yamazaki, Tsutomu Kawade, Yoshio Sugiura, Steve Prescott, Ryoya Yuki, Eva Widermann, Youichi Kai, Ozica, Jesper Ejsing, Okera, Matt Dixon, Toshiaki Takayama, Yoko Tsukamoto, Hikaru Ikusa
Mecânicas: Hand Management

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.

The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.



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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763