Kaijudo (2012)

Spelafbeelding 419cd83f96ca3cbb0196cc88d9190dd2_thb.png 🔎
Speeltijd: 20
Min. Leeftijd: 8
Spelers: 2
Uitgever: Wizards of the Coast
Ontwerpers: Andrew Finch, Bill McQuillan, James Hata, Mike Elliott, Tyler Bielman, Mons Johnson, Mark Rosewater, Ryan Miller, Tom LaPille
Kunstenaars: Yocky, Jesper Ejsing, Sansyu, Syuichi Obata, Kairi Shoyama, Hisanobu Kometani, Hiroshi Tanigawa, ZENTOYO, Hirokoria, Katsuhiko Kojoh, Ryoya Yuki, Atsushi Kawasaki, Nakagawa, Ozica, Tsutomu Kawade, Haccan, Hippo, Seki, Dustmoss, Mikio Masuda, Keita Hattori, Takesi Kuno, Yarunoca, Hikaru Ikusa, Taro Yamazaki, Jason, Norikatsu Miyoshi, Akifumi Yamamoto, Soushi Hirose, Okera, Masaki Hirooka, Matt Dixon, Hiroyuki Tadokoro, Mikumo, Daisuke Izuka, Yoko Tsukamoto, Miho Midorikawa, Yoshio Sugiura, Tomofumi Ogasawara, Ittoku, Tsuu, Masateru Ikeda, D-Suzuki, Dai, Akira Hamada, Hideaki Takamura, Iron Pot, Wayne Reynolds, Chris Seaman, Kou1, Yusaku Nakaaki, Ken Sugawara, Somen, Miya, Toshiaki Takayama, Steve Prescott, Towa, Eva Widermann, Hisashi Momose, Asai Genji, Eiji Kaneda, Nottsuo, Youichi Kai, Nakoi Saito, Katsuya, Ryosuke Nishiyama
Mechanismen: Hand Management

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.

The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.



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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763