Kaijudo (2012)
Tiempo de Juego: 20
Edad Mínima: 8
Jugadores: 2
Editor: Wizards of the Coast
Diseñadores: Andrew Finch, Bill McQuillan, Mons Johnson, Mark Rosewater, Mike Elliott, Tyler Bielman, Tom LaPille, Ryan Miller, James Hata
Artistas: Katsuhiko Kojoh, Hiroshi Tanigawa, D-Suzuki, Hirokoria, Ozica, Dustmoss, Hiroyuki Tadokoro, Jason, Yoshio Sugiura, Jesper Ejsing, Youichi Kai, Nakagawa, Seki, Tomofumi Ogasawara, Norikatsu Miyoshi, Hippo, Yarunoca, Sansyu, Masateru Ikeda, Asai Genji, Keita Hattori, Tsuu, Daisuke Izuka, Wayne Reynolds, Nottsuo, Tsutomu Kawade, Katsuya, Atsushi Kawasaki, Miho Midorikawa, Kairi Shoyama, Steve Prescott, Hideaki Takamura, Mikio Masuda, Hisashi Momose, Haccan, Iron Pot, Mikumo, Ryosuke Nishiyama, Akira Hamada, Hikaru Ikusa, Taro Yamazaki, ZENTOYO, Hisanobu Kometani, Nakoi Saito, Chris Seaman, Towa, Somen, Eiji Kaneda, Ken Sugawara, Yusaku Nakaaki, Eva Widermann, Miya, Ittoku, Kou1, Yocky, Yoko Tsukamoto, Takesi Kuno, Matt Dixon, Syuichi Obata, Toshiaki Takayama, Masaki Hirooka, Ryoya Yuki, Dai, Okera, Soushi Hirose, Akifumi Yamamoto
Mecánicas: Hand Management
Edad Mínima: 8
Jugadores: 2
Editor: Wizards of the Coast
Diseñadores: Andrew Finch, Bill McQuillan, Mons Johnson, Mark Rosewater, Mike Elliott, Tyler Bielman, Tom LaPille, Ryan Miller, James Hata
Artistas: Katsuhiko Kojoh, Hiroshi Tanigawa, D-Suzuki, Hirokoria, Ozica, Dustmoss, Hiroyuki Tadokoro, Jason, Yoshio Sugiura, Jesper Ejsing, Youichi Kai, Nakagawa, Seki, Tomofumi Ogasawara, Norikatsu Miyoshi, Hippo, Yarunoca, Sansyu, Masateru Ikeda, Asai Genji, Keita Hattori, Tsuu, Daisuke Izuka, Wayne Reynolds, Nottsuo, Tsutomu Kawade, Katsuya, Atsushi Kawasaki, Miho Midorikawa, Kairi Shoyama, Steve Prescott, Hideaki Takamura, Mikio Masuda, Hisashi Momose, Haccan, Iron Pot, Mikumo, Ryosuke Nishiyama, Akira Hamada, Hikaru Ikusa, Taro Yamazaki, ZENTOYO, Hisanobu Kometani, Nakoi Saito, Chris Seaman, Towa, Somen, Eiji Kaneda, Ken Sugawara, Yusaku Nakaaki, Eva Widermann, Miya, Ittoku, Kou1, Yocky, Yoko Tsukamoto, Takesi Kuno, Matt Dixon, Syuichi Obata, Toshiaki Takayama, Masaki Hirooka, Ryoya Yuki, Dai, Okera, Soushi Hirose, Akifumi Yamamoto
Mecánicas: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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Kaijudo
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763