Kalah (700)
Tiempo de Juego: 10
Edad Mínima: 5
Jugadores: 2
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Diseñadores: William Julius Champion Jr.
Artistas: Frank Gerwin
Mecánicas: Mancala
Edad Mínima: 5
Jugadores: 2
Editor: Starbucks Coffee Company, Alga, SPM: Syarikat Permainan Malaysia, Ludens Spirit, Square Root Games, Tactic, Juguetes del Puerto, Gemini-Games, Goki, Lagoon Games, Oficina do Aprendiz, ASS Altenburger Spielkarten, Whitman Golden Ltd., RCR Terry GmbH, Barnes & Noble, Müller Ltd. & Co. KG, Kontrell Industries, Brookstone, Endless Games (I), PICO PAO / Juegos de la Antigüedad, Joen, WWF, Creative Crafthouse, Fame Products, E. S. Lowe Company Inc., (Unknown), Dal Negro, Maplegrove, Elven Games, Woodstock Spiele, Estrela, Yellow Mountain Imports, Great American Trading Company, Top-Game, Wood Expressions, Pelikan, University Games, Piet Hein A/S, Dilemma Games, Joker, Toy Place, Holzinsel, Parker Brothers, Schylling, Plasticart, VEB Plastspielwaren Berlin, L. P. Septímio, Brio AB, The Canadian Group, Adrenaline Brush Ltd, Jumbo, danspil, Classic Games, Mitra, Profound, Piet Hein & Skjøde, King International, Schmidt Spiele, Pavilion, Top-Toy, ABRA, Bohemia, Geoludie, Brain Games Germany, Pin International, CHH Games, Cayro, The Games, Plastolus Szarvas, (Public Domain), Domino-Verlag, Learningsmith, DeAgostini, Speedgame, IKEA, Worldwide Games, Inc., Origem, Ramsons, Fratelli Fabbri Editori (Fabbri Editore), Natural Wonders, Carrom Art, Pressman Toy Corp., Monkey Pod Games, Science4You, Queen Games, Gener8 LLC, Target, Philos, Lazy Days (I), Melissa & Doug, Spear's Games, Gerd Koch, Spin Master Ltd., Cardinal, Hartung-Spiele, Dujardin, Cylinder Games, Daddy-O Productions, Planet Finska, Intermón Oxfam, Noris Spiele, Skor-Mor, Fundex, Games & Graphics Inc.
Diseñadores: William Julius Champion Jr.
Artistas: Frank Gerwin
Mecánicas: Mancala
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The most common rule set in games sold commercially as Mancala is for this game of Kalah. Mancala is actually a whole family of games. Kalah was invented in 1940 by an American, William Champion Jr.. He started selling the game in 1944, patented the rules in the 1950's, and founded the Kalah Game Co. in 1958.
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.
The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah). If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player's Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.
Variants:
Beginners may start with 3 seeds in each pit, but the game can also be played with 5 or 6 seeds in each pit. William Champion Jr. recommended the expert game with 6 in each pit.
In the Philippines Version (called Sungka locally) the game is often played with small shells, there are 7 pits on each side as well as the Home and the game is started with 7 shells in each pit.
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.
The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah). If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player's Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.
Variants:
Beginners may start with 3 seeds in each pit, but the game can also be played with 5 or 6 seeds in each pit. William Champion Jr. recommended the expert game with 6 in each pit.
In the Philippines Version (called Sungka locally) the game is often played with small shells, there are 7 pits on each side as well as the Home and the game is started with 7 shells in each pit.
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El juego también se publicó con estos nombres:
Arcana ,
マンカラ ,
Kalaha ,
Sungka ,
Kalahar ,
El Glotón ,
Kalahr ,
Folding Mancala The African Stone Game ,
Μανκάλα ,
Kalah ,
Mancala Junior ,
Kalaha Spel ,
만칼라 ,
Sabo ,
Badari ,
Mandinka ,
Mankala ,
Awélé ,
Parlor Mancala ,
Mancala for Kids ,
Mop-up ,
Sahara ,
Classic Mancala ,
Teddy ,
Conference ,
Travel Mancala ,
Bantumi ,
Carcara ,
Mancala ,
Maya 6x6 ,
Serata ,
Congklak ,
The Mancala Game
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ag.gameitem.lastUpdated: 2025-05-16 15:49:15.577