Taking Tiger Mountain by Oblique Strategy (2024)
Temps de jeu: 120
Age min.: 12
Joueurs: 3 - 7
Editeur: Lock Horns Games
Concepteurs: Daniel Bullock
Artistes: Inconnu
Mécaniques: Multi-Use Cards, Negotiation
Age min.: 12
Joueurs: 3 - 7
Editeur: Lock Horns Games
Concepteurs: Daniel Bullock
Artistes: Inconnu
Mécaniques: Multi-Use Cards, Negotiation
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Taking Tiger Mountain by Oblique Strategy is a cooperative game where players will navigate a modular maze of puzzles inspired by The Codex Seraphinianus by Luigi Serafini. There are no printed rules. "Conduct" is informed by a curated set of prompts taken from Brian Eno and Peter Schmidt’s Oblique Strategy cards. For instance, a card may read “What are the sections sections of? Imagine a caterpillar moving.”
A sheet labeled “companion” is included, which outlines setup and potential game ending conditions. A book about a nonexistent language inspires a game without rules. What could be more Eno than a metaphor about collaboration and what we overcome to create art?
—description from the designer
A sheet labeled “companion” is included, which outlines setup and potential game ending conditions. A book about a nonexistent language inspires a game without rules. What could be more Eno than a metaphor about collaboration and what we overcome to create art?
—description from the designer
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Taking Tiger Mountain by Oblique Strategy
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ag.gameitem.lastUpdated: 2025-05-14 02:19:34.498