Taking Tiger Mountain by Oblique Strategy (2024)

Game Image 419cd83f9660ebd2019661ed32903eaa_thb.png 🔎
Playtime: 120
Min. Age: 12
Players: 3 - 7
Publisher: Lock Horns Games
Designers: Daniel Bullock
Artists: Unknown
Mechanics: Negotiation, Multi-Use Cards

Taking Tiger Mountain by Oblique Strategy is a cooperative game where players will navigate a modular maze of puzzles inspired by The Codex Seraphinianus by Luigi Serafini. There are no printed rules. "Conduct" is informed by a curated set of prompts taken from Brian Eno and Peter Schmidt’s Oblique Strategy cards. For instance, a card may read “What are the sections sections of? Imagine a caterpillar moving.”

A sheet labeled “companion” is included, which outlines setup and potential game ending conditions. A book about a nonexistent language inspires a game without rules. What could be more Eno than a metaphor about collaboration and what we overcome to create art?

—description from the designer



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The game was also published under these names: Taking Tiger Mountain by Oblique Strategy

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ag.gameitem.lastUpdated: 2025-05-14 02:19:34.498