Taking Tiger Mountain by Oblique Strategy (2024)
ag.gameitem.AGID:
Spielzeit: 120
Mindestalter: 12
Spieleranzahl:
3 - 7
ag.gameitem.publisher:
Lock Horns Games
Spiel-Designer:
Daniel Bullock
Künstler:
Unbekannt
Mechaniken:
Multi-Use Cards,
Negotiation
Beschreibung
Taking Tiger Mountain by Oblique Strategy is a cooperative game where players will navigate a modular maze of puzzles inspired by The Codex Seraphinianus by Luigi Serafini. There are no printed rules. "Conduct" is informed by a curated set of prompts taken from Brian Eno and Peter Schmidt’s Oblique Strategy cards. For instance, a card may read “What are the sections sections of? Imagine a caterpillar moving.”
A sheet labeled “companion” is included, which outlines setup and potential game ending conditions. A book about a nonexistent language inspires a game without rules. What could be more Eno than a metaphor about collaboration and what we overcome to create art?
—description from the designer
Taking Tiger Mountain by Oblique Strategy is a cooperative game where players will navigate a modular maze of puzzles inspired by The Codex Seraphinianus by Luigi Serafini. There are no printed rules. "Conduct" is informed by a curated set of prompts taken from Brian Eno and Peter Schmidt’s Oblique Strategy cards. For instance, a card may read “What are the sections sections of? Imagine a caterpillar moving.”
A sheet labeled “companion” is included, which outlines setup and potential game ending conditions. A book about a nonexistent language inspires a game without rules. What could be more Eno than a metaphor about collaboration and what we overcome to create art?
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 01:39:30.001