Saaguan (2011)

ag.gameitem.AGID:
Spielzeit: 30
Mindestalter: 8
Spieleranzahl:
2 - 6
ag.gameitem.publisher:
(Self-Published)
Spiel-Designer:
Andrew Cooke
Künstler:
Unbekannt
Mechaniken:
Line of Sight,
Movement Points,
Point to Point Movement
Beschreibung
Saaguan is an abstract strategy game for 2 to 6 players designed by Andrew Cooke, an Englishman living in Yunnan, South China.
The game can be played in an hexagonal board of size 6 or in an octaboard each side 5 squares long. In both boards the outermost ring of the board is called corridor and the inner part is the arena.
Board starts empty.
In each turn, players can:
Add a triangular piece on the corridor, provided that it has less than 2 of his pieces already in there.
Move his pieces up to 3 times, being rotating them right or left (45º in the octaboard, 60º in the hexaboard) or advancing one house in the beam direction (pointing vertix).
A robot is eliminated when it has 3 robots pointing to it (imagine a beam coming out of its pointy vertix). Also, a robot is "locked" (hence can't be moved and its "beam" are disabled) when 2 robots are facing it.
The goal is to be the player who achieves the target score (2 - 6 players) or to eliminate all but 2 of the opponent's robots (2 players). Points are scored when eliminating enemy's robots.
Saaguan is an abstract strategy game for 2 to 6 players designed by Andrew Cooke, an Englishman living in Yunnan, South China.
The game can be played in an hexagonal board of size 6 or in an octaboard each side 5 squares long. In both boards the outermost ring of the board is called corridor and the inner part is the arena.
Board starts empty.
In each turn, players can:
Add a triangular piece on the corridor, provided that it has less than 2 of his pieces already in there.
Move his pieces up to 3 times, being rotating them right or left (45º in the octaboard, 60º in the hexaboard) or advancing one house in the beam direction (pointing vertix).
A robot is eliminated when it has 3 robots pointing to it (imagine a beam coming out of its pointy vertix). Also, a robot is "locked" (hence can't be moved and its "beam" are disabled) when 2 robots are facing it.
The goal is to be the player who achieves the target score (2 - 6 players) or to eliminate all but 2 of the opponent's robots (2 players). Points are scored when eliminating enemy's robots.
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ag.gameitem.lastUpdated: 2025-04-22 10:32:59.211