BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Image du jeu 419cd83f9659632e019659827f390d6b_thb.jpg 🔎
Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 6
Editeur: Catalyst Game Labs
Concepteurs: Joel Bancroft-Connors, Terence "Weirdo" Harris, Kirk Alderfer, Kevin Killiany, Paul Bowman, Joel Steverson, Randall N. Bills, Dan C. Duval, Steven Mohan, Jr., Matt Murray, Ray Arrastia, Chris Hartford, Rick Sardinas, Herbert A. Beas II, Luke "Jellico" Robertson, David L. McCulloch, Mike Miller
Artistes: David M. Stansel-Garner, Doug Chaffee, Randall N. Bills, James Hauser, Troy Stansel-Garner, Franz Vohwinkel, Chris Lewis, Matt Heerdt, Brennan Letts, Jason Vargas, David R. Deitrick, Duane Loose, Matthew Plog, Klaus Scherwinski, Steve Walker, Shane Hartley
Mécaniques: Dice Rolling, Variable Player Powers, Hexagon Grid

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556