BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Game Image 419cd83f9659632e019659827f390d6b_thb.jpg 🔎
Playtime: 120
Min. Age: 12
Players: 2 - 6
Publisher: Catalyst Game Labs
Designers: Herbert A. Beas II, Paul Bowman, Randall N. Bills, Chris Hartford, Matt Murray, Ray Arrastia, Dan C. Duval, Joel Bancroft-Connors, Kirk Alderfer, David L. McCulloch, Kevin Killiany, Mike Miller, Rick Sardinas, Luke "Jellico" Robertson, Terence "Weirdo" Harris, Steven Mohan, Jr., Joel Steverson
Artists: David R. Deitrick, Matthew Plog, Jason Vargas, Troy Stansel-Garner, Matt Heerdt, Randall N. Bills, Shane Hartley, Doug Chaffee, Franz Vohwinkel, Steve Walker, Chris Lewis, Klaus Scherwinski, James Hauser, David M. Stansel-Garner, Brennan Letts, Duane Loose
Mechanics: Variable Player Powers, Dice Rolling, Hexagon Grid

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556