BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Imagen del Juego 419cd83f9659632e019659827f390d6b_thb.jpg 🔎
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Catalyst Game Labs
Diseñadores: Randall N. Bills, Steven Mohan, Jr., Ray Arrastia, David L. McCulloch, Mike Miller, Chris Hartford, Herbert A. Beas II, Terence "Weirdo" Harris, Joel Steverson, Joel Bancroft-Connors, Luke "Jellico" Robertson, Matt Murray, Kirk Alderfer, Paul Bowman, Rick Sardinas, Kevin Killiany, Dan C. Duval
Artistas: Steve Walker, Shane Hartley, Matt Heerdt, David R. Deitrick, James Hauser, Chris Lewis, Matthew Plog, Brennan Letts, Franz Vohwinkel, Jason Vargas, Troy Stansel-Garner, Duane Loose, Randall N. Bills, Doug Chaffee, Klaus Scherwinski, David M. Stansel-Garner
Mecánicas: Hexagon Grid, Dice Rolling, Variable Player Powers

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556