BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

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Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 2 - 6
Editora: Catalyst Game Labs
Designers: Dan C. Duval, Paul Bowman, Matt Murray, Joel Bancroft-Connors, Chris Hartford, Steven Mohan, Jr., Ray Arrastia, Kirk Alderfer, Mike Miller, Randall N. Bills, Herbert A. Beas II, Luke "Jellico" Robertson, Joel Steverson, Terence "Weirdo" Harris, Rick Sardinas, David L. McCulloch, Kevin Killiany
Artistas: Jason Vargas, Brennan Letts, Franz Vohwinkel, Shane Hartley, Duane Loose, James Hauser, Troy Stansel-Garner, Matt Heerdt, David R. Deitrick, Doug Chaffee, Randall N. Bills, David M. Stansel-Garner, Matthew Plog, Chris Lewis, Steve Walker, Klaus Scherwinski
Mecânicas: Hexagon Grid, Variable Player Powers, Dice Rolling

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556