BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

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Tempo di Gioco: 120
Età Min.: 12
Giocatori: 2 - 6
Editore: Catalyst Game Labs
Designer: Kevin Killiany, Matt Murray, Kirk Alderfer, Mike Miller, Luke "Jellico" Robertson, Steven Mohan, Jr., Ray Arrastia, Joel Steverson, Joel Bancroft-Connors, David L. McCulloch, Randall N. Bills, Terence "Weirdo" Harris, Herbert A. Beas II, Paul Bowman, Chris Hartford, Rick Sardinas, Dan C. Duval
Artisti: Duane Loose, Troy Stansel-Garner, Jason Vargas, Klaus Scherwinski, David M. Stansel-Garner, Franz Vohwinkel, Matt Heerdt, Shane Hartley, Chris Lewis, Randall N. Bills, Steve Walker, David R. Deitrick, Brennan Letts, Matthew Plog, Doug Chaffee, James Hauser
Meccaniche: Hexagon Grid, Variable Player Powers, Dice Rolling

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556