13 Days: The Cuban Missile Crisis, 1962 (2016)
Czas gry: 45
Min. wiek: 10
Gracze: 2
Wydawca: Ultra PRO, Gemenot, Cranio Creations, Surfin' Meeple China, Pegasus Spiele, Ludonova, Frosted Games, Matagot, Jolly Roger Games
Projektanci: Daniel Skjold Pedersen, Asger Harding Granerud
Artyści: Jacob Walker
Mechaniki: Tug of War, Advantage Token, Hand Management, Campaign / Battle Card Driven, Take That, End Game Bonuses, Action / Event, Area Majority / Influence
Min. wiek: 10
Gracze: 2
Wydawca: Ultra PRO, Gemenot, Cranio Creations, Surfin' Meeple China, Pegasus Spiele, Ludonova, Frosted Games, Matagot, Jolly Roger Games
Projektanci: Daniel Skjold Pedersen, Asger Harding Granerud
Artyści: Jacob Walker
Mechaniki: Tug of War, Advantage Token, Hand Management, Campaign / Battle Card Driven, Take That, End Game Bonuses, Action / Event, Area Majority / Influence
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Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
13 дней: Карибский кризис ,
13 Giorni: La Crisi dei Missili di Cuba 1962 ,
13 Jours: La Crise des missiles de Cuba 1962 ,
危情13日:1962古巴导弹危机 ,
13 Days: The Cuban Missile Crisis, 1962 ,
13 Tage: Die Kubakrise 1962 ,
13 Días: La crisis de los misiles en Cuba
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ag.gameitem.lastUpdated: 2025-04-24 21:30:52.371