13 Days: The Cuban Missile Crisis, 1962 (2016)
Tiempo de Juego: 45
Edad Mínima: 10
Jugadores: 2
Editor: Cranio Creations, Pegasus Spiele, Jolly Roger Games, Ultra PRO, Surfin' Meeple China, Ludonova, Gemenot, Matagot, Frosted Games
Diseñadores: Asger Harding Granerud, Daniel Skjold Pedersen
Artistas: Jacob Walker
Mecánicas: Action / Event, Tug of War, Advantage Token, Area Majority / Influence, End Game Bonuses, Hand Management, Take That, Campaign / Battle Card Driven
Edad Mínima: 10
Jugadores: 2
Editor: Cranio Creations, Pegasus Spiele, Jolly Roger Games, Ultra PRO, Surfin' Meeple China, Ludonova, Gemenot, Matagot, Frosted Games
Diseñadores: Asger Harding Granerud, Daniel Skjold Pedersen
Artistas: Jacob Walker
Mecánicas: Action / Event, Tug of War, Advantage Token, Area Majority / Influence, End Game Bonuses, Hand Management, Take That, Campaign / Battle Card Driven
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
El juego también se publicó con estos nombres:
13 Days: The Cuban Missile Crisis, 1962 ,
13 Días: La crisis de los misiles en Cuba ,
13 Giorni: La Crisi dei Missili di Cuba 1962 ,
危情13日:1962古巴导弹危机 ,
13 Tage: Die Kubakrise 1962 ,
13 дней: Карибский кризис ,
13 Jours: La Crise des missiles de Cuba 1962
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-04-24 21:30:52.371