13 Days: The Cuban Missile Crisis, 1962 (2016)
Playtime: 45
Min. Age: 10
Players: 2
Publisher: Jolly Roger Games, Pegasus Spiele, Ultra PRO, Gemenot, Matagot, Cranio Creations, Surfin' Meeple China, Frosted Games, Ludonova
Designers: Daniel Skjold Pedersen, Asger Harding Granerud
Artists: Jacob Walker
Mechanics: Campaign / Battle Card Driven, Take That, Action / Event, Hand Management, Tug of War, Advantage Token, Area Majority / Influence, End Game Bonuses
Min. Age: 10
Players: 2
Publisher: Jolly Roger Games, Pegasus Spiele, Ultra PRO, Gemenot, Matagot, Cranio Creations, Surfin' Meeple China, Frosted Games, Ludonova
Designers: Daniel Skjold Pedersen, Asger Harding Granerud
Artists: Jacob Walker
Mechanics: Campaign / Battle Card Driven, Take That, Action / Event, Hand Management, Tug of War, Advantage Token, Area Majority / Influence, End Game Bonuses
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Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
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The game was also published under these names:
13 Days: The Cuban Missile Crisis, 1962 ,
13 Tage: Die Kubakrise 1962 ,
13 Días: La crisis de los misiles en Cuba ,
危情13日:1962古巴导弹危机 ,
13 Giorni: La Crisi dei Missili di Cuba 1962 ,
13 дней: Карибский кризис ,
13 Jours: La Crise des missiles de Cuba 1962
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ag.gameitem.lastUpdated: 2025-04-24 21:30:52.371