Kaijudo (2012)

Game Image 419cd83f96ca3cbb0196cc88d9190dd2_thb.png 🔎
Playtime: 20
Min. Age: 8
Players: 2
Publisher: Wizards of the Coast
Designers: Bill McQuillan, Mons Johnson, Andrew Finch, Tom LaPille, Ryan Miller, James Hata, Mark Rosewater, Tyler Bielman, Mike Elliott
Artists: Hideaki Takamura, Katsuhiko Kojoh, Keita Hattori, Wayne Reynolds, Akira Hamada, Miya, Tsuu, Mikio Masuda, Akifumi Yamamoto, Ken Sugawara, Matt Dixon, Nakagawa, Ryoya Yuki, Hisanobu Kometani, Yoshio Sugiura, Tsutomu Kawade, Yoko Tsukamoto, Hikaru Ikusa, Toshiaki Takayama, Mikumo, Hirokoria, Iron Pot, Okera, Dustmoss, Tomofumi Ogasawara, Haccan, Eiji Kaneda, Ozica, Katsuya, Yusaku Nakaaki, Takesi Kuno, ZENTOYO, Dai, Steve Prescott, Daisuke Izuka, Masateru Ikeda, Hiroyuki Tadokoro, Nakoi Saito, D-Suzuki, Somen, Ittoku, Seki, Eva Widermann, Atsushi Kawasaki, Towa, Miho Midorikawa, Youichi Kai, Norikatsu Miyoshi, Syuichi Obata, Hisashi Momose, Jason, Chris Seaman, Taro Yamazaki, Asai Genji, Kairi Shoyama, Masaki Hirooka, Jesper Ejsing, Soushi Hirose, Hiroshi Tanigawa, Sansyu, Nottsuo, Yarunoca, Yocky, Hippo, Kou1, Ryosuke Nishiyama
Mechanics: Hand Management

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.

The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.



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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763