Kaijudo (2012)

Immagine Gioco 419cd83f96ca3cbb0196cc88d9190dd2_thb.png 🔎
Tempo di Gioco: 20
Età Min.: 8
Giocatori: 2
Editore: Wizards of the Coast
Designer: Andrew Finch, James Hata, Bill McQuillan, Tom LaPille, Ryan Miller, Mark Rosewater, Tyler Bielman, Mike Elliott, Mons Johnson
Artisti: D-Suzuki, Masaki Hirooka, Hippo, Chris Seaman, Toshiaki Takayama, Katsuhiko Kojoh, Hisanobu Kometani, Nottsuo, Akifumi Yamamoto, Masateru Ikeda, ZENTOYO, Daisuke Izuka, Tsutomu Kawade, Jason, Matt Dixon, Dai, Towa, Miho Midorikawa, Hiroyuki Tadokoro, Akira Hamada, Mikio Masuda, Takesi Kuno, Ryosuke Nishiyama, Eva Widermann, Soushi Hirose, Hisashi Momose, Okera, Hikaru Ikusa, Miya, Kou1, Ryoya Yuki, Ozica, Steve Prescott, Nakagawa, Eiji Kaneda, Haccan, Yarunoca, Ken Sugawara, Wayne Reynolds, Iron Pot, Jesper Ejsing, Dustmoss, Atsushi Kawasaki, Yoshio Sugiura, Yoko Tsukamoto, Tsuu, Syuichi Obata, Taro Yamazaki, Ittoku, Asai Genji, Mikumo, Hirokoria, Sansyu, Kairi Shoyama, Nakoi Saito, Katsuya, Somen, Hiroshi Tanigawa, Youichi Kai, Norikatsu Miyoshi, Hideaki Takamura, Keita Hattori, Tomofumi Ogasawara, Yusaku Nakaaki, Yocky, Seki
Meccaniche: Hand Management

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.

The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.



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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763