Kaijudo (2012)
Temps de jeu: 20
Age min.: 8
Joueurs: 2
Editeur: Wizards of the Coast
Concepteurs: James Hata, Mike Elliott, Mark Rosewater, Ryan Miller, Andrew Finch, Bill McQuillan, Mons Johnson, Tyler Bielman, Tom LaPille
Artistes: Hiroyuki Tadokoro, D-Suzuki, Miho Midorikawa, Kou1, Syuichi Obata, Akira Hamada, Yarunoca, Hiroshi Tanigawa, Hikaru Ikusa, Jesper Ejsing, Keita Hattori, Yoko Tsukamoto, Tsutomu Kawade, Towa, Tomofumi Ogasawara, Kairi Shoyama, Masaki Hirooka, Wayne Reynolds, Hisanobu Kometani, Akifumi Yamamoto, Miya, Nakoi Saito, Yocky, Hirokoria, Matt Dixon, Ryoya Yuki, Norikatsu Miyoshi, Eiji Kaneda, Daisuke Izuka, Toshiaki Takayama, Tsuu, Ittoku, ZENTOYO, Mikio Masuda, Jason, Ryosuke Nishiyama, Hippo, Soushi Hirose, Eva Widermann, Yusaku Nakaaki, Seki, Nottsuo, Taro Yamazaki, Sansyu, Youichi Kai, Ken Sugawara, Nakagawa, Ozica, Asai Genji, Chris Seaman, Mikumo, Atsushi Kawasaki, Dustmoss, Yoshio Sugiura, Haccan, Masateru Ikeda, Okera, Dai, Iron Pot, Katsuhiko Kojoh, Takesi Kuno, Katsuya, Steve Prescott, Hideaki Takamura, Somen, Hisashi Momose
Mécaniques: Hand Management
Age min.: 8
Joueurs: 2
Editeur: Wizards of the Coast
Concepteurs: James Hata, Mike Elliott, Mark Rosewater, Ryan Miller, Andrew Finch, Bill McQuillan, Mons Johnson, Tyler Bielman, Tom LaPille
Artistes: Hiroyuki Tadokoro, D-Suzuki, Miho Midorikawa, Kou1, Syuichi Obata, Akira Hamada, Yarunoca, Hiroshi Tanigawa, Hikaru Ikusa, Jesper Ejsing, Keita Hattori, Yoko Tsukamoto, Tsutomu Kawade, Towa, Tomofumi Ogasawara, Kairi Shoyama, Masaki Hirooka, Wayne Reynolds, Hisanobu Kometani, Akifumi Yamamoto, Miya, Nakoi Saito, Yocky, Hirokoria, Matt Dixon, Ryoya Yuki, Norikatsu Miyoshi, Eiji Kaneda, Daisuke Izuka, Toshiaki Takayama, Tsuu, Ittoku, ZENTOYO, Mikio Masuda, Jason, Ryosuke Nishiyama, Hippo, Soushi Hirose, Eva Widermann, Yusaku Nakaaki, Seki, Nottsuo, Taro Yamazaki, Sansyu, Youichi Kai, Ken Sugawara, Nakagawa, Ozica, Asai Genji, Chris Seaman, Mikumo, Atsushi Kawasaki, Dustmoss, Yoshio Sugiura, Haccan, Masateru Ikeda, Okera, Dai, Iron Pot, Katsuhiko Kojoh, Takesi Kuno, Katsuya, Steve Prescott, Hideaki Takamura, Somen, Hisashi Momose
Mécaniques: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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Kaijudo
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763