Kalah (700)
Spielzeit: 10
Min. Alter: 5
Spieler:
2
Verlag:
Skor-Mor,
Endless Games (I),
E. S. Lowe Company Inc.,
Top-Toy,
Barnes & Noble,
Creative Crafthouse,
Ludens Spirit,
Elven Games,
Planet Finska,
SPM: Syarikat Permainan Malaysia,
The Canadian Group,
Queen Games,
Ramsons,
Starbucks Coffee Company,
Dilemma Games,
Fratelli Fabbri Editori (Fabbri Editore),
Lagoon Games,
Spin Master Ltd.,
Learningsmith,
Tactic,
Kontrell Industries,
Pavilion,
Plasticart,
Joker,
Intermón Oxfam,
danspil,
Schylling,
Target,
Gener8 LLC,
Cardinal,
Great American Trading Company,
Cylinder Games,
Jumbo,
Classic Games,
Square Root Games,
L. P. Septímio,
Goki,
DeAgostini,
ASS Altenburger Spielkarten,
Schmidt Spiele,
Daddy-O Productions,
RCR Terry GmbH,
Lazy Days (I),
Gemini-Games,
Brain Games Germany,
Geoludie,
Top-Game,
Worldwide Games, Inc.,
VEB Plastspielwaren Berlin,
Hartung-Spiele,
Melissa & Doug,
Holzinsel,
Piet Hein & Skjøde,
Joen,
Adrenaline Brush Ltd,
Monkey Pod Games,
Gerd Koch,
Brookstone,
Fame Products,
Juguetes del Puerto,
Wood Expressions,
Brio AB,
Natural Wonders,
Bohemia,
Dujardin,
WWF,
Games & Graphics Inc.,
Philos,
Woodstock Spiele,
(Public Domain),
Spear's Games,
Estrela,
Piet Hein A/S,
(Unknown),
Toy Place,
IKEA,
Pin International,
CHH Games,
Plastolus Szarvas,
Parker Brothers,
Mitra,
Müller Ltd. & Co. KG,
Pelikan,
Alga,
Cayro, The Games,
Maplegrove,
Origem,
ABRA,
Speedgame,
King International,
Pressman Toy Corp.,
Domino-Verlag,
Oficina do Aprendiz,
Science4You,
Whitman Golden Ltd.,
Profound,
Noris Spiele,
Dal Negro,
Yellow Mountain Imports,
Carrom Art,
University Games,
PICO PAO / Juegos de la Antigüedad,
Fundex
Designer:
William Julius Champion Jr.
Künstler:
Frank Gerwin
Mechaniken:
Mancala

Min. Alter: 5
Spieler: 2
Verlag: Skor-Mor, Endless Games (I), E. S. Lowe Company Inc., Top-Toy, Barnes & Noble, Creative Crafthouse, Ludens Spirit, Elven Games, Planet Finska, SPM: Syarikat Permainan Malaysia, The Canadian Group, Queen Games, Ramsons, Starbucks Coffee Company, Dilemma Games, Fratelli Fabbri Editori (Fabbri Editore), Lagoon Games, Spin Master Ltd., Learningsmith, Tactic, Kontrell Industries, Pavilion, Plasticart, Joker, Intermón Oxfam, danspil, Schylling, Target, Gener8 LLC, Cardinal, Great American Trading Company, Cylinder Games, Jumbo, Classic Games, Square Root Games, L. P. Septímio, Goki, DeAgostini, ASS Altenburger Spielkarten, Schmidt Spiele, Daddy-O Productions, RCR Terry GmbH, Lazy Days (I), Gemini-Games, Brain Games Germany, Geoludie, Top-Game, Worldwide Games, Inc., VEB Plastspielwaren Berlin, Hartung-Spiele, Melissa & Doug, Holzinsel, Piet Hein & Skjøde, Joen, Adrenaline Brush Ltd, Monkey Pod Games, Gerd Koch, Brookstone, Fame Products, Juguetes del Puerto, Wood Expressions, Brio AB, Natural Wonders, Bohemia, Dujardin, WWF, Games & Graphics Inc., Philos, Woodstock Spiele, (Public Domain), Spear's Games, Estrela, Piet Hein A/S, (Unknown), Toy Place, IKEA, Pin International, CHH Games, Plastolus Szarvas, Parker Brothers, Mitra, Müller Ltd. & Co. KG, Pelikan, Alga, Cayro, The Games, Maplegrove, Origem, ABRA, Speedgame, King International, Pressman Toy Corp., Domino-Verlag, Oficina do Aprendiz, Science4You, Whitman Golden Ltd., Profound, Noris Spiele, Dal Negro, Yellow Mountain Imports, Carrom Art, University Games, PICO PAO / Juegos de la Antigüedad, Fundex
Designer: William Julius Champion Jr.
Künstler: Frank Gerwin
Mechaniken: Mancala
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
The most common rule set in games sold commercially as Mancala is for this game of Kalah. Mancala is actually a whole family of games. Kalah was invented in 1940 by an American, William Champion Jr.. He started selling the game in 1944, patented the rules in the 1950's, and founded the Kalah Game Co. in 1958.
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.
The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah). If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player's Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.
Variants:
Beginners may start with 3 seeds in each pit, but the game can also be played with 5 or 6 seeds in each pit. William Champion Jr. recommended the expert game with 6 in each pit.
In the Philippines Version (called Sungka locally) the game is often played with small shells, there are 7 pits on each side as well as the Home and the game is started with 7 shells in each pit.
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.
The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah). If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player's Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.
Variants:
Beginners may start with 3 seeds in each pit, but the game can also be played with 5 or 6 seeds in each pit. William Champion Jr. recommended the expert game with 6 in each pit.
In the Philippines Version (called Sungka locally) the game is often played with small shells, there are 7 pits on each side as well as the Home and the game is started with 7 shells in each pit.
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ag.gameitem.lastUpdated: 2025-05-16 15:49:15.577