Century: Spice Road (2017)
Speeltijd: 45
Min. Leeftijd: 8
Spelers: 2 - 5
Uitgever: Devir, Ninive Games, Piatnik, Plan B Games, Enigma (Bergsala Enigma), Asmodee, Belleville (Бельвіль), Mandoo Games, Arclight Games, ABACUSSPIELE, Cube Factory of Ideas, Esdevium, Ideal Board Games, Edinorog, Broadway Toys LTD
Ontwerpers: Emerson Matsuuchi
Kunstenaars: David Richards, Chris Quilliams, Fernanda Suárez
Mechanismen: Set Collection, Action Retrieval, Auction: Dutch, Open Drafting, Contracts, Deck, Bag, and Pool Building, Increase Value of Unchosen Resources, Hand Management
Min. Leeftijd: 8
Spelers: 2 - 5
Uitgever: Devir, Ninive Games, Piatnik, Plan B Games, Enigma (Bergsala Enigma), Asmodee, Belleville (Бельвіль), Mandoo Games, Arclight Games, ABACUSSPIELE, Cube Factory of Ideas, Esdevium, Ideal Board Games, Edinorog, Broadway Toys LTD
Ontwerpers: Emerson Matsuuchi
Kunstenaars: David Richards, Chris Quilliams, Fernanda Suárez
Mechanismen: Set Collection, Action Retrieval, Auction: Dutch, Open Drafting, Contracts, Deck, Bag, and Pool Building, Increase Value of Unchosen Resources, Hand Management
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:
Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
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ag.gameitem.lastUpdated: 2025-05-16 14:41:00.913